Saturday 2 July 2016

Presenting My Assigment 1!!! Not really proud with it thoughX'D

Ok, so after weeks of struggling with ton of assignments, I finally had completed my very 1st 3D Animation I assignment too within time~~ Man this is tiring LOL=-=''just to do this little shitty 30secs animated bouncing balls, you need to pre-plan a story board (with time frames to make sure the scenes you going to animate is within expected timeline) and know how to do animation with 3DS Max (need to apply squash and stretch in this animation)...

 

Seriously learned lot of things from my lecturer (help us out with squash and stretch as well) as we are just very newly-exposed to the software~~ Without him, my assignment would be dead for sure~~XD for the animation storyboard concept, I planned to do 25 frames per sec and gonna last 30sec according to my lecturer's criteria~~ Basically my concept for my bouncing ball is to show the tenacity/determination whenever we fall into a boundary(which represents problem/dilemma) and we still can find an exit to it (which represents resolution/solving). So even the ball falls down/onto something, it still can gather enough energy to bounce back/somewhere else and goes on with its' life~~ In conclusion, just like us human, it is up to oneself to decide he/she should go on or not, if you don't want to, then just stay there as you wish and nothing will be changed unless you do something about it!!



the 1st six frames (about 12secs),  the bouncing ball will move to the end of a platform and fall onto another platform and it will be compressed to maximum(energy gathered within it).

 

for the next six frames (about 12secs, now already 24secs in total), the bouncing ball is released and start to bounce while changing its' shape according to the terrain/environment designed.

 

and the last three frames (about 6secs, now is the completed 30secs storyboard concept), the ball bounced fore and back rapidly as the gap become smaller (and slightly slower gradually as it lost energy during the bouncing) before it came out and stopped.

 

Sounds easy but you will definitely hate it when you're the one that doing itXD you have to keep track the shape changes along the animation just to ensure the changing is constant and logic somehow~~ And more worse, I accidentally fucked up my assignment as I don't know how the hell that the FPS I set changed to 30 (initially 25), so my final outcome turned out to be 25secs+_+... No choice but I have to add something in just to hold the animation till 30secsX'D Pity haha><

 

I will still upload my final outcome regardless how good/bad it is. Overall is ok but I am striving for better improvements next time as there are few things I didn't did well here such as the shape changed along, interval between each bouncing, and many more. OK Well Done To Myself & Do Better Next Time!!!

2 comments:

  1. Trust me..
    Not TRUSTING yourself is the designer fear..
    So dont let then eat you
    I will say GOOD JOB !!

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    Replies
    1. OK noted!!!~~ I will continue to work hard and try my best to do the bestXD

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