Tuesday 12 July 2016

Progression update on upcoming Assignment 2~~

So since the hand up of assignment 1, of course assignment 2 will be following up behind tightly~~Not more or less, this time we gonna make some historical buildings in Malaysia and our lecturer asked us to choose 5 historical buildings from 1 desired state that you want to do...


Been finding a place that has all the things I wanted but no luck with popular choice like Melaka or Penang  (they all have decent historical places but not much that I really wanted to do XD) So all of sudden I came across with Johor and found that these aren't bad choices~~ This is the first time that I really know that Johor has some beautiful places LOL!!


Dataran Bandaraya Johor Bahru
 

Johor Bahru Old Chinese Temple
 

Johor Bahru Railway Station
 

Sultan Abu Bakar Mosque 
 

Sultan Ibrahim Building
 
 

I didn't expect Johor to be my 1st choice out of so many states as I myself is a Selangor resident XD Well this is gonna be fun haha~~

Sunday 10 July 2016

Extra lessons + Extra knowledge about 3D Animation~~

Final had a little bit of time to slightly rest and slow down my pace even though that are still ton of works to be done zzz...Our lecturer asked to check on other extra information about Non-photorealistic rendering and three-point lightning~~

So allow me to introduce the first thing which called non-photorealistic rendering (in short NPR),  is a kind of rendering that render the production to look more unique (cartoon-look, painting-art and etc.)instead of realistic (real-life) look. Back then this technique is much more known as modelling/post-processing technique but has been improvised and eventually become a type of rendering technique. This rendering can be done on both 3D and 2D visuals. Basically this technique allows users to produce their very unique design/look according to their desire (probably a design that cannot be found outside).



An example of NPR rendering (unique and special).

As for the second thing which called three-point lighting, is a lighting method used in visual media to control the shades/shadow and light effect through positioning 3 different lightings around a object/subject. It requires a key light which shines directly to the object/subject (the main light resource) whereas a fill light that shines at different angle/position towards the object/subject (an enhanced light resource that gives better shading/lighting effect) and a back light that shines from the back of the object/subject (a back-up light resource which gives outline effect and slightly improvised the shading/lighting effect). This lighting method allows users to control the lighting to create certain feeling/impact towards the object/subject.


3 lightings from 3 different positions and each lighting gives different impact and feel to the subject inside the picture shown.

Saturday 2 July 2016

Presenting My Assigment 1!!! Not really proud with it thoughX'D

Ok, so after weeks of struggling with ton of assignments, I finally had completed my very 1st 3D Animation I assignment too within time~~ Man this is tiring LOL=-=''just to do this little shitty 30secs animated bouncing balls, you need to pre-plan a story board (with time frames to make sure the scenes you going to animate is within expected timeline) and know how to do animation with 3DS Max (need to apply squash and stretch in this animation)...

 

Seriously learned lot of things from my lecturer (help us out with squash and stretch as well) as we are just very newly-exposed to the software~~ Without him, my assignment would be dead for sure~~XD for the animation storyboard concept, I planned to do 25 frames per sec and gonna last 30sec according to my lecturer's criteria~~ Basically my concept for my bouncing ball is to show the tenacity/determination whenever we fall into a boundary(which represents problem/dilemma) and we still can find an exit to it (which represents resolution/solving). So even the ball falls down/onto something, it still can gather enough energy to bounce back/somewhere else and goes on with its' life~~ In conclusion, just like us human, it is up to oneself to decide he/she should go on or not, if you don't want to, then just stay there as you wish and nothing will be changed unless you do something about it!!



the 1st six frames (about 12secs),  the bouncing ball will move to the end of a platform and fall onto another platform and it will be compressed to maximum(energy gathered within it).

 

for the next six frames (about 12secs, now already 24secs in total), the bouncing ball is released and start to bounce while changing its' shape according to the terrain/environment designed.

 

and the last three frames (about 6secs, now is the completed 30secs storyboard concept), the ball bounced fore and back rapidly as the gap become smaller (and slightly slower gradually as it lost energy during the bouncing) before it came out and stopped.

 

Sounds easy but you will definitely hate it when you're the one that doing itXD you have to keep track the shape changes along the animation just to ensure the changing is constant and logic somehow~~ And more worse, I accidentally fucked up my assignment as I don't know how the hell that the FPS I set changed to 30 (initially 25), so my final outcome turned out to be 25secs+_+... No choice but I have to add something in just to hold the animation till 30secsX'D Pity haha><

 

I will still upload my final outcome regardless how good/bad it is. Overall is ok but I am striving for better improvements next time as there are few things I didn't did well here such as the shape changed along, interval between each bouncing, and many more. OK Well Done To Myself & Do Better Next Time!!!